Struct rin::scene::events::EventsDispatcher [−][src]
pub struct EventsDispatcher { /* fields omitted */ }Implementations
impl EventsDispatcher[src]
impl EventsDispatcher[src]Trait Implementations
impl SystemThreadLocal for EventsDispatcher[src]
impl SystemThreadLocal for EventsDispatcher[src]pub fn run(
&mut self,
EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)[src]
&mut self,
EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
pub fn name() -> Option<&'static str>[src]
pub fn updates() -> Vec<TypeId, Global>ⓘ[src]
pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>[src]
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
pub fn runs_on_gpu() -> bool[src]
pub fn before() -> Vec<SystemId, Global>ⓘ[src]
pub fn after() -> Vec<SystemId, Global>ⓘ[src]
pub fn needs() -> Vec<TypeId, Global>ⓘ[src]
pub fn reads() -> Vec<TypeId, Global>ⓘ[src]
pub fn writes() -> Vec<TypeId, Global>ⓘ[src]
pub fn file_line_info(&self) -> &'static str[src]
Auto Trait Implementations
impl !RefUnwindSafe for EventsDispatcher
impl !Send for EventsDispatcher
impl !Sync for EventsDispatcher
impl Unpin for EventsDispatcher
impl !UnwindSafe for EventsDispatcher
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]