Struct rin::scene::EventsDispatcher [−][src]
pub struct EventsDispatcher { /* fields omitted */ }
Implementations
impl EventsDispatcher
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impl EventsDispatcher
[src]Trait Implementations
impl SystemThreadLocal for EventsDispatcher
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impl SystemThreadLocal for EventsDispatcher
[src]pub fn run(
&mut self,
EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
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&mut self,
EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
pub fn name() -> Option<&'static str>
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pub fn updates() -> Vec<TypeId, Global>ⓘ
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pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
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&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
pub fn runs_on_gpu() -> bool
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pub fn before() -> Vec<SystemId, Global>ⓘ
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pub fn after() -> Vec<SystemId, Global>ⓘ
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pub fn needs() -> Vec<TypeId, Global>ⓘ
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pub fn reads() -> Vec<TypeId, Global>ⓘ
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pub fn writes() -> Vec<TypeId, Global>ⓘ
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pub fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl !RefUnwindSafe for EventsDispatcher
impl !Send for EventsDispatcher
impl !Sync for EventsDispatcher
impl Unpin for EventsDispatcher
impl !UnwindSafe for EventsDispatcher
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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