Struct rin::scene::geometry::AnimatedGeometry [−][src]
Fields
geom: Vec<T, Global>
changed: bool
Trait Implementations
impl<T> Clone for AnimatedGeometry<T> where
T: 'static + Clone,
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impl<T> Clone for AnimatedGeometry<T> where
T: 'static + Clone,
[src]pub fn clone(&self) -> AnimatedGeometry<T>
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pub fn clone_from(&mut self, source: &Self)
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impl<T> Component for AnimatedGeometry<T> where
T: 'static,
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impl<T> Component for AnimatedGeometry<T> where
T: 'static,
[src]type Storage = KeyedDenseVec<usize, AnimatedGeometry<T>>
type MutStorageCacheGuard = ()
pub fn type_name() -> &'static str
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pub fn is_reference() -> bool
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pub fn id() -> TypeId
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pub fn references_other(
) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
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) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
impl<T> Debug for AnimatedGeometry<T> where
T: 'static,
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impl<T> Debug for AnimatedGeometry<T> where
T: 'static,
[src]impl<'a, T> DebugParameter for AnimatedGeometry<T> where
T: 'static,
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impl<'a, T> DebugParameter for AnimatedGeometry<T> where
T: 'static,
[src]pub fn debug<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
Auto Trait Implementations
impl<T> RefUnwindSafe for AnimatedGeometry<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for AnimatedGeometry<T> where
T: Send,
T: Send,
impl<T> Sync for AnimatedGeometry<T> where
T: Sync,
T: Sync,
impl<T> Unpin for AnimatedGeometry<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for AnimatedGeometry<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<C> ComponentSend for C where
C: Component + Send,
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C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,