Struct rin::scene::physics::Shape [−][src]
pub struct Shape(pub ShapeHandle<f32>);
Implementations
Methods from Deref<Target = ShapeHandle<f32>>
pub fn as_arc(&self) -> &Arc<dyn Shape<N> + 'static>[src]
Gets a reference the Arc refcounted shape object.
Trait Implementations
impl<'a> DebugParameter for Shape[src]
impl<'a> DebugParameter for Shape[src]pub fn debug<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer, [src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl Deref for Shape[src]
impl Deref for Shape[src]type Target = ShapeHandle<f32>
The resulting type after dereferencing.
pub fn deref(&self) -> &ShapeHandle<f32>[src]
Auto Trait Implementations
impl !RefUnwindSafe for Shape
impl Send for Shape
impl Sync for Shape
impl Unpin for Shape
impl !UnwindSafe for Shape
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<C> ComponentSend for C where
C: Component + Send, [src]
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component, [src]
C: Component,