Trait rin::scene::renderer::allocator::InternalCreation[][src]

pub trait InternalCreation<B> {
    pub fn create<C>(
        gl: &C,
        initial_size: usize,
        flags: u32,
        target: u32
    ) -> Result<B, Error>
    where
        C: CreationContext
; }

Required methods

pub fn create<C>(
    gl: &C,
    initial_size: usize,
    flags: u32,
    target: u32
) -> Result<B, Error> where
    C: CreationContext
[src]

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Implementors

impl InternalCreation<SharedBuffer<u8>> for Allocator<SharedBuffer<u8>>[src]

impl InternalCreation<SharedBufferStorage<u8>> for Allocator<SharedBufferStorage<u8>>[src]

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