Trait rin::scene::renderer::allocator::InternalCreation [−][src]
pub trait InternalCreation<B> { pub fn create<C>(
gl: &C,
initial_size: usize,
flags: u32,
target: u32
) -> Result<B, Error>
where
C: CreationContext; }
Required methods
pub fn create<C>(
gl: &C,
initial_size: usize,
flags: u32,
target: u32
) -> Result<B, Error> where
C: CreationContext,
[src]
gl: &C,
initial_size: usize,
flags: u32,
target: u32
) -> Result<B, Error> where
C: CreationContext,
Implementors
impl InternalCreation<SharedBuffer<u8>> for Allocator<SharedBuffer<u8>>
[src]
impl InternalCreation<SharedBuffer<u8>> for Allocator<SharedBuffer<u8>>
[src]impl InternalCreation<SharedBufferStorage<u8>> for Allocator<SharedBufferStorage<u8>>
[src]
impl InternalCreation<SharedBufferStorage<u8>> for Allocator<SharedBufferStorage<u8>>
[src]