Struct rin::scene::renderer::geometry::dynamic_shadows_geometry_sort [−][src]
pub struct dynamic_shadows_geometry_sort;
Trait Implementations
impl Default for dynamic_shadows_geometry_sort
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impl Default for dynamic_shadows_geometry_sort
[src]pub fn default() -> dynamic_shadows_geometry_sort
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impl System for dynamic_shadows_geometry_sort
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impl System for dynamic_shadows_geometry_sort
[src]pub fn name() -> Option<&'static str>
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pub fn checks(
world: &mut StorageRegistry
) -> Option<SystemConditionElse<SyncSystem>>
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world: &mut StorageRegistry
) -> Option<SystemConditionElse<SyncSystem>>
pub fn after() -> Vec<SystemId, Global>ⓘ
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pub fn needs() -> Vec<TypeId, Global>ⓘ
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pub fn updates() -> Vec<TypeId, Global>ⓘ
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pub fn reads() -> Vec<TypeId, Global>ⓘ
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pub fn run(&mut self, entities: Entities<'_>, resources: Resources<'_>)
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pub fn before() -> Vec<SystemId, Global>ⓘ
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pub fn writes() -> Vec<TypeId, Global>ⓘ
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pub fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl RefUnwindSafe for dynamic_shadows_geometry_sort
impl Send for dynamic_shadows_geometry_sort
impl Sync for dynamic_shadows_geometry_sort
impl Unpin for dynamic_shadows_geometry_sort
impl UnwindSafe for dynamic_shadows_geometry_sort
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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