Struct rin::scene::renderer::resources::CameraUBO [−][src]
pub struct CameraUBO { pub ubo: Buffer<Data>, pub reversed_z: bool, pub zero_to_one: bool, pub clamp_depth: bool, pub dirty: bool, }
Fields
ubo: Buffer<Data>
reversed_z: bool
zero_to_one: bool
clamp_depth: bool
dirty: bool
Methods from Deref<Target = Buffer<Data>>
pub fn load(&mut self, data: &[T], usage: u32)
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Loads the passed data into the buffer (re)allocating it
see: gl(Named)BufferData
pub fn load_target(&mut self, data: &[T], usage: u32, target: u32)
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Loads the passed data into the buffer (re)allocating it to an specific target
see: gl(Named)BufferData
pub fn reserve(&mut self, len: usize, usage: u32)
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Reserves len amount of memory into the buffer (re)allocating it
see: gl(Named)BufferData
pub fn reserve_target(&mut self, len: usize, usage: u32, target: u32)
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Reserves len amount of memory into the buffer (re)allocating it to an specific target
see: gl(Named)BufferData
pub fn update(&mut self, data: &[T])
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Loads the passed data at the beginning of the buffer
Will panic if the buffer is not big enough or not allocated at all
see: gl(Named)BufferSubData
pub fn map_read(
&mut self,
flags: MapReadFlags
) -> Result<MapRead<'_, T, Buffer<T>>, Error>
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&mut self,
flags: MapReadFlags
) -> Result<MapRead<'_, T, Buffer<T>>, Error>
Maps a buffer object’s data store
Pass a closure that receives the mapped buffer to access it
see glMapBuffer
pub fn map_write(
&mut self,
flags: MapWriteFlags
) -> Result<MapWrite<'_, T, Buffer<T>>, Error>
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&mut self,
flags: MapWriteFlags
) -> Result<MapWrite<'_, T, Buffer<T>>, Error>
Maps a buffer object’s data store
Pass a closure that receives the mapped buffer to access it
see glMapBuffer
pub fn map_read_write(
&mut self,
flags: MapReadWriteFlags
) -> Result<MapReadWrite<'_, T, Buffer<T>>, Error>
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&mut self,
flags: MapReadWriteFlags
) -> Result<MapReadWrite<'_, T, Buffer<T>>, Error>
Maps a buffer object’s data store
Pass a closure that receives the mapped buffer to access it
see glMapBuffer
pub unsafe fn map_read_slice(&self, flags: MapReadFlags) -> Result<&[T], Error>
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Maps a buffer object’s data store as a slice
This operation is unsafe cause the buffer needs to be unmapped manually so it could be accessed while mapped which is undefined behaviour
see glMapBuffer
pub unsafe fn map_write_slice(
&mut self,
flags: MapWriteFlags
) -> Result<&mut [T], Error>
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&mut self,
flags: MapWriteFlags
) -> Result<&mut [T], Error>
Maps a buffer object’s data store as a slice
This operation is unsafe cause the buffer needs to be unmapped manually so it could be accessed while mapped which is undefined behaviour
see glMapBuffer
pub unsafe fn map_read_write_slice(
&mut self,
flags: MapReadWriteFlags
) -> Result<&mut [T], Error>
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&mut self,
flags: MapReadWriteFlags
) -> Result<&mut [T], Error>
Maps a buffer object’s data store as a slice
This operation is unsafe cause the buffer needs to be unmapped manually so it could be accessed while mapped which is undefined behaviour
see glMapBuffer
pub unsafe fn unmap(&mut self)
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pub fn copy_to<U, B>(&self, dst: &mut B) where
B: BufferRange<U> + WithBackendMut,
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B: BufferRange<U> + WithBackendMut,
Copy one buffer into another
pub fn len(&self) -> usize
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Number of elements on the last update
pub fn is_empty(&self) -> bool
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If there’s no elements loaded in the buffer
This is len == 0 not capacity == 0
pub fn capacity(&self) -> usize
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Allocated capacity of the buffer in number of elements
pub fn bytes(&self) -> usize
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Total bytes on the last update
pub fn capacity_bytes(&self) -> usize
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Total capcacity of the buffer in bytes
pub fn id(&self) -> u32
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OpenGL id
pub fn stride(&self) -> usize
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Stride of the buffer type
pub fn range<R>(&self, range: R) -> Range<T, Buffer<T>, &Buffer<T>> where
R: InputRange,
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R: InputRange,
Get a range from the buffer
Useful to do operations on portions of the buffer
Panics if the range is out of bounds
pub fn range_mut<R>(&mut self, range: R) -> Range<T, Buffer<T>, &mut Buffer<T>> where
R: InputRange,
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R: InputRange,
Get a mutable range from the buffer
Useful to do operations on portions of the buffer
Panics if the range is out of bounds
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for CameraUBO
impl !Send for CameraUBO
impl !Sync for CameraUBO
impl Unpin for CameraUBO
impl !UnwindSafe for CameraUBO
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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