Struct rin::scene::renderer::resources::ScreenRenderBufferBuilder[][src]

pub struct ScreenRenderBufferBuilder<'a, 'r> { /* fields omitted */ }

Implementations

impl<'a, 'r> ScreenRenderBufferBuilder<'a, 'r>[src]

pub fn new(
    gl: &'a Renderer<'r, Screen>,
    w: u32,
    h: u32,
    format: ColorFormat
) -> ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn normals_buffer(&mut self) -> &mut ScreenRenderBufferBuilder<'a, 'r>[src]

pub fn position_buffer(&mut self) -> &mut ScreenRenderBufferBuilder<'a, 'r>[src]

pub fn separate_ambient_buffer(
    &mut self
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn linear_depth_buffer(&mut self) -> &mut ScreenRenderBufferBuilder<'a, 'r>[src]

pub fn depth_format(
    &mut self,
    depth_format: DepthFormat
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn disable_resolve_base_color(
    &mut self
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn disable_normals_resolve(
    &mut self
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn disable_position_resolve(
    &mut self
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn disable_separate_ambient_resolve(
    &mut self
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn disable_linear_depth_resolve(
    &mut self
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn disable_depth_resolve(
    &mut self
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn samples(
    &mut self,
    samples: u32
) -> &mut ScreenRenderBufferBuilder<'a, 'r>
[src]

pub fn depth_prepass(&mut self) -> &mut ScreenRenderBufferBuilder<'a, 'r>[src]

pub fn depth_as_texture(&mut self) -> &mut ScreenRenderBufferBuilder<'a, 'r>[src]

pub fn build(&mut self) -> Result<ScreenRenderBuffer, Error>[src]

Auto Trait Implementations

impl<'a, 'r> !RefUnwindSafe for ScreenRenderBufferBuilder<'a, 'r>

impl<'a, 'r> !Send for ScreenRenderBufferBuilder<'a, 'r>

impl<'a, 'r> !Sync for ScreenRenderBufferBuilder<'a, 'r>

impl<'a, 'r> Unpin for ScreenRenderBufferBuilder<'a, 'r> where
    'r: 'a, 

impl<'a, 'r> !UnwindSafe for ScreenRenderBufferBuilder<'a, 'r>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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