Struct rin::scene::renderer::resources::ShadowGeometryIndex[][src]

pub struct ShadowGeometryIndex {
    pub entities: Vec<Entity, Global>,
    pub geometryref: GpuGeometryRef,
    pub materialref: Option<ShadowMaterialRef>,
    pub submesh: Option<usize>,
    pub vao_id: VaoId,
    pub primitive_type: u32,
}

Fields

entities: Vec<Entity, Global>geometryref: GpuGeometryRefmaterialref: Option<ShadowMaterialRef>submesh: Option<usize>vao_id: VaoIdprimitive_type: u32

Implementations

impl ShadowGeometryIndex[src]

pub fn num_instances(&self) -> usize[src]

Trait Implementations

impl Clone for ShadowGeometryIndex[src]

impl Debug for ShadowGeometryIndex[src]

Auto Trait Implementations

impl RefUnwindSafe for ShadowGeometryIndex

impl Send for ShadowGeometryIndex

impl Sync for ShadowGeometryIndex

impl Unpin for ShadowGeometryIndex

impl UnwindSafe for ShadowGeometryIndex

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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