Struct rin::scene::renderer::shadow::Map [−][src]
pub struct Map { /* fields omitted */ }Trait Implementations
impl<'a> DebugParameter for Map[src]
impl<'a> DebugParameter for Map[src]pub fn debug<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer, [src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl OneToNComponent for Map[src]
impl OneToNComponent for Map[src]pub fn slice_type_name() -> &'static str[src]
Auto Trait Implementations
impl RefUnwindSafe for Map
impl Send for Map
impl Sync for Map
impl Unpin for Map
impl UnwindSafe for Map
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<C> ComponentSend for C where
C: Component + Send, [src]
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component, [src]
C: Component,