Struct rin::scene::renderer::shadow::MultiDrawIndirectRenderer [−][src]
pub struct MultiDrawIndirectRenderer;
Trait Implementations
impl DepthRenderFn for MultiDrawIndirectRenderer[src]
impl DepthRenderFn for MultiDrawIndirectRenderer[src]pub fn render_all<R>(
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
all_geometry_sorted: &AllShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &MaterialCache<ShadowMaterialRef>,
program_cache: &ProgramCache
) where
R: RenderSurface, [src]
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
all_geometry_sorted: &AllShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &MaterialCache<ShadowMaterialRef>,
program_cache: &ProgramCache
) where
R: RenderSurface,
pub fn render_dynamic<R>(
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
dynamic_geometry_sorted: &DynamicShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &MaterialCache<ShadowMaterialRef>,
program_cache: &ProgramCache
) where
R: RenderSurface, [src]
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
dynamic_geometry_sorted: &DynamicShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &MaterialCache<ShadowMaterialRef>,
program_cache: &ProgramCache
) where
R: RenderSurface,
pub fn render_static<R>(
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
static_geometry_sorted: &StaticShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &MaterialCache<ShadowMaterialRef>,
program_cache: &ProgramCache
) where
R: RenderSurface, [src]
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
static_geometry_sorted: &StaticShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &MaterialCache<ShadowMaterialRef>,
program_cache: &ProgramCache
) where
R: RenderSurface,
Auto Trait Implementations
impl RefUnwindSafe for MultiDrawIndirectRenderer
impl Send for MultiDrawIndirectRenderer
impl Sync for MultiDrawIndirectRenderer
impl Unpin for MultiDrawIndirectRenderer
impl UnwindSafe for MultiDrawIndirectRenderer
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]