Struct rin::scene::renderer::shadow::StaticMap [−][src]
pub struct StaticMap(_);
Trait Implementations
impl<'a> DebugParameter for StaticMap
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impl<'a> DebugParameter for StaticMap
[src]pub fn debug<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl Deref for StaticMap
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impl Deref for StaticMap
[src]type Target = ShadowMapRef
The resulting type after dereferencing.
pub fn deref(&self) -> &ShadowMapRef
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impl OneToNComponent for StaticMap
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impl OneToNComponent for StaticMap
[src]pub fn slice_type_name() -> &'static str
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Auto Trait Implementations
impl RefUnwindSafe for StaticMap
impl Send for StaticMap
impl Sync for StaticMap
impl Unpin for StaticMap
impl UnwindSafe for StaticMap
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<C> ComponentSend for C where
C: Component + Send,
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C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,