Struct rin::scene::skybox::SkyboxBuilder[][src]

pub struct SkyboxBuilder<'a> { /* fields omitted */ }

Implementations

impl<'a> SkyboxBuilder<'a>[src]

pub fn invisible(&mut self) -> &mut SkyboxBuilder<'a>[src]

pub fn up(
    &mut self,
    up: Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
) -> &mut SkyboxBuilder<'a>
[src]

pub fn cubemap_level(&mut self, cubemap_level: f32) -> &mut SkyboxBuilder<'a>[src]

pub fn build(&mut self) -> Entity[src]

Trait Implementations

impl<'a> Builder<'a> for SkyboxBuilder<'a>[src]

type Settings = CubemapSampler

type IdType = SkyboxMaterial

type Depends = ()

Auto Trait Implementations

impl<'a> !RefUnwindSafe for SkyboxBuilder<'a>

impl<'a> !Send for SkyboxBuilder<'a>

impl<'a> !Sync for SkyboxBuilder<'a>

impl<'a> Unpin for SkyboxBuilder<'a>

impl<'a> !UnwindSafe for SkyboxBuilder<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]