Struct rin::scene::skybox::SkyboxBuilder [−][src]
pub struct SkyboxBuilder<'a> { /* fields omitted */ }
Implementations
impl<'a> SkyboxBuilder<'a>
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impl<'a> SkyboxBuilder<'a>
[src]pub fn invisible(&mut self) -> &mut SkyboxBuilder<'a>
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pub fn up(
&mut self,
up: Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
) -> &mut SkyboxBuilder<'a>
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&mut self,
up: Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
) -> &mut SkyboxBuilder<'a>
pub fn cubemap_level(&mut self, cubemap_level: f32) -> &mut SkyboxBuilder<'a>
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pub fn build(&mut self) -> Entity
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Trait Implementations
impl<'a> Builder<'a> for SkyboxBuilder<'a>
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impl<'a> Builder<'a> for SkyboxBuilder<'a>
[src]type Settings = CubemapSampler
type IdType = SkyboxMaterial
type Depends = ()
pub fn register(world: &mut World)
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pub fn new(
world: CreationProxy<'a>,
cubemap: CubemapSampler
) -> SkyboxBuilder<'a>
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world: CreationProxy<'a>,
cubemap: CubemapSampler
) -> SkyboxBuilder<'a>
Auto Trait Implementations
impl<'a> !RefUnwindSafe for SkyboxBuilder<'a>
impl<'a> !Send for SkyboxBuilder<'a>
impl<'a> !Sync for SkyboxBuilder<'a>
impl<'a> Unpin for SkyboxBuilder<'a>
impl<'a> !UnwindSafe for SkyboxBuilder<'a>
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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