Struct rin::scene::time::FpsRenderer [−][src]
pub struct FpsRenderer { /* fields omitted */ }Implementations
impl FpsRenderer[src]
impl FpsRenderer[src]pub fn new(placement: Placement) -> FpsRenderer[src]
Trait Implementations
impl SystemThreadLocal for FpsRenderer[src]
impl SystemThreadLocal for FpsRenderer[src]pub fn run(
&mut self,
_entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)[src]
&mut self,
_entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
pub fn name() -> Option<&'static str>[src]
pub fn needs() -> Vec<TypeId, Global>ⓘ[src]
pub fn reads() -> Vec<TypeId, Global>ⓘ[src]
pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>[src]
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
pub fn runs_on_gpu() -> bool[src]
pub fn before() -> Vec<SystemId, Global>ⓘ[src]
pub fn after() -> Vec<SystemId, Global>ⓘ[src]
pub fn updates() -> Vec<TypeId, Global>ⓘ[src]
pub fn writes() -> Vec<TypeId, Global>ⓘ[src]
pub fn file_line_info(&self) -> &'static str[src]
Auto Trait Implementations
impl RefUnwindSafe for FpsRenderer
impl Send for FpsRenderer
impl Sync for FpsRenderer
impl Unpin for FpsRenderer
impl UnwindSafe for FpsRenderer
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]