Struct rin::scene::water::Settings[][src]

pub struct Settings {
    pub name: String,
    pub size: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
    pub transformation: Node,
    pub buffer_size: Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>,
    pub msaa_samples: u32,
    pub reflect_translucent: bool,
    pub reflect_debug: bool,
    pub water_parameters: Parameters,
    pub priority: Option<i32>,
    pub post_fragment_material: bool,
}

Fields

name: Stringsize: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>transformation: Nodebuffer_size: Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>msaa_samples: u32reflect_translucent: boolreflect_debug: boolwater_parameters: Parameterspriority: Option<i32>post_fragment_material: bool

Auto Trait Implementations

impl !RefUnwindSafe for Settings

impl !Send for Settings

impl !Sync for Settings

impl Unpin for Settings

impl !UnwindSafe for Settings

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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