Function rin_core::blender::scene_data::texture::parse_img_node[][src]

pub fn parse_img_node(
    img: &Object<'_>,
    library_id: LibraryId,
    node: Option<Object<'_>>,
    libraries: &HashMap<LibraryId, File, RandomState>,
    images_data: &mut HashMap<ObjectId, Data, RandomState>
) -> Result<Image, Error>