Function rin_core::blender::scene_data::utils::euler_to_quaternion[][src]

pub fn euler_to_quaternion(
    rot: &Matrix<Rad<f32>, U3, U1, <DefaultAllocator as Allocator<Rad<f32>, U3, U1>>::Buffer>,
    rot_order: RotOrder
) -> Unit<Quaternion<f32>>