Function rin_graphics::quad_bezier [−][src]
pub fn quad_bezier<Point, F>(
from: Point,
cp1: Point,
to: Point,
resolution: u32,
f: F
) where
<Point as NumPnt>::Field: RealField + NumCast,
<Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>,
Point: FloatPnt + Copy,
F: FnMut(Point),