Struct rin_graphics::node::update_static [−][src]
pub struct update_static;
Trait Implementations
impl Default for update_static
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impl Default for update_static
[src]fn default() -> update_static
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impl System for update_static
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impl System for update_static
[src]fn name() -> Option<&'static str>
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fn needs() -> Vec<TypeId>
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fn updates() -> Vec<TypeId>
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fn run(&mut self, entities: Entities<'_>, _: Resources<'_>)
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pub fn checks(&mut StorageRegistry) -> Option<SystemConditionElse<SyncSystem>>
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pub fn before() -> Vec<SystemId, Global>
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pub fn after() -> Vec<SystemId, Global>
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pub fn reads() -> Vec<TypeId, Global>
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pub fn writes() -> Vec<TypeId, Global>
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pub fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl RefUnwindSafe for update_static
impl Send for update_static
impl Sync for update_static
impl Unpin for update_static
impl UnwindSafe for update_static
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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