Struct rin_scene::animation::path_follower::ReynoldsPathFollowerBuilder [−][src]
pub struct ReynoldsPathFollowerBuilder<'a, C> { /* fields omitted */ }
Implementations
impl<'a, C: CreationContext<'a> + EntitiesExt<'a>> ReynoldsPathFollowerBuilder<'a, C>
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impl<'a, C: CreationContext<'a> + EntitiesExt<'a>> ReynoldsPathFollowerBuilder<'a, C>
[src]pub fn path(self, path: Polyline) -> ReynoldsPathFollowerBuilder<'a, C>
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pub fn path_radius(self, path_radius: f32) -> ReynoldsPathFollowerBuilder<'a, C>
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pub fn arrival_radius(
self,
arrival_radius: f32
) -> ReynoldsPathFollowerBuilder<'a, C>
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self,
arrival_radius: f32
) -> ReynoldsPathFollowerBuilder<'a, C>
pub fn speed(self, speed: f32) -> ReynoldsPathFollowerBuilder<'a, C>
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pub fn lookup_distance(
self,
lookup_distance: PathLookUpDistance
) -> ReynoldsPathFollowerBuilder<'a, C>
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self,
lookup_distance: PathLookUpDistance
) -> ReynoldsPathFollowerBuilder<'a, C>
pub fn max_angular_vel(
self,
max_angular_vel: Rad<f32>
) -> ReynoldsPathFollowerBuilder<'a, C>
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self,
max_angular_vel: Rad<f32>
) -> ReynoldsPathFollowerBuilder<'a, C>
pub fn build(self)
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Auto Trait Implementations
impl<'a, C> RefUnwindSafe for ReynoldsPathFollowerBuilder<'a, C> where
C: RefUnwindSafe,
C: RefUnwindSafe,
impl<'a, C> Send for ReynoldsPathFollowerBuilder<'a, C> where
C: Send,
C: Send,
impl<'a, C> Sync for ReynoldsPathFollowerBuilder<'a, C> where
C: Sync,
C: Sync,
impl<'a, C> Unpin for ReynoldsPathFollowerBuilder<'a, C>
impl<'a, C> !UnwindSafe for ReynoldsPathFollowerBuilder<'a, C>
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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