Struct rin_scene::geometry::AnimatedGeometry[][src]

pub struct AnimatedGeometry<T: 'static> {
    pub geom: Vec<T>,
    pub changed: bool,
}

Fields

geom: Vec<T>changed: bool

Trait Implementations

impl<T: Clone + 'static> Clone for AnimatedGeometry<T>[src]

impl<T: 'static> Component for AnimatedGeometry<T>[src]

type Storage = DenseVec<AnimatedGeometry<T>>

type MutStorageCacheGuard = ()

impl<T: 'static> Debug for AnimatedGeometry<T>[src]

impl<'a, T: 'static> DebugParameter for AnimatedGeometry<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for AnimatedGeometry<T> where
    T: RefUnwindSafe

impl<T> Send for AnimatedGeometry<T> where
    T: Send

impl<T> Sync for AnimatedGeometry<T> where
    T: Sync

impl<T> Unpin for AnimatedGeometry<T> where
    T: Unpin

impl<T> UnwindSafe for AnimatedGeometry<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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impl<C> ComponentSend for C where
    C: Component + Send
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impl<C> ComponentThreadLocal for C where
    C: Component
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