Struct rin_scene::immediate_renderer::RenderWrapper [−][src]
pub struct RenderWrapper<R>(_);
Trait Implementations
impl<U: RenderSystem> SystemThreadLocal for RenderWrapper<U>[src]
impl<U: RenderSystem> SystemThreadLocal for RenderWrapper<U>[src]fn run(
&mut self,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)[src]
&mut self,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
fn checks(e: &mut StorageRegistry) -> Option<SystemConditionThreadLocal> where
Self: Sized, [src]
Self: Sized,
fn name() -> Option<&'static str> where
Self: Sized, [src]
Self: Sized,
fn before() -> Vec<SystemId> where
Self: Sized, [src]
Self: Sized,
fn after() -> Vec<SystemId> where
Self: Sized, [src]
Self: Sized,
fn updates() -> Vec<TypeId> where
Self: Sized, [src]
Self: Sized,
fn needs() -> Vec<TypeId> where
Self: Sized, [src]
Self: Sized,
fn reads() -> Vec<TypeId> where
Self: Sized, [src]
Self: Sized,
fn writes() -> Vec<TypeId> where
Self: Sized, [src]
Self: Sized,
fn runs_on_gpu() -> bool[src]
fn file_line_info(&self) -> &'static str[src]
Auto Trait Implementations
impl<R> RefUnwindSafe for RenderWrapper<R> where
R: RefUnwindSafe,
R: RefUnwindSafe,
impl<R> Send for RenderWrapper<R> where
R: Send,
R: Send,
impl<R> Sync for RenderWrapper<R> where
R: Sync,
R: Sync,
impl<R> Unpin for RenderWrapper<R> where
R: Unpin,
R: Unpin,
impl<R> UnwindSafe for RenderWrapper<R> where
R: UnwindSafe,
R: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]