Struct rin_scene::immediate_renderer::RenderWrapper [−][src]
pub struct RenderWrapper<R>(_);
Trait Implementations
impl<U: RenderSystem> SystemThreadLocal for RenderWrapper<U>
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impl<U: RenderSystem> SystemThreadLocal for RenderWrapper<U>
[src]fn run(
&mut self,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
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&mut self,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
fn checks(e: &mut StorageRegistry) -> Option<SystemConditionThreadLocal> where
Self: Sized,
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Self: Sized,
fn name() -> Option<&'static str> where
Self: Sized,
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Self: Sized,
fn before() -> Vec<SystemId> where
Self: Sized,
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Self: Sized,
fn after() -> Vec<SystemId> where
Self: Sized,
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Self: Sized,
fn updates() -> Vec<TypeId> where
Self: Sized,
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Self: Sized,
fn needs() -> Vec<TypeId> where
Self: Sized,
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Self: Sized,
fn reads() -> Vec<TypeId> where
Self: Sized,
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Self: Sized,
fn writes() -> Vec<TypeId> where
Self: Sized,
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Self: Sized,
fn runs_on_gpu() -> bool
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fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl<R> RefUnwindSafe for RenderWrapper<R> where
R: RefUnwindSafe,
R: RefUnwindSafe,
impl<R> Send for RenderWrapper<R> where
R: Send,
R: Send,
impl<R> Sync for RenderWrapper<R> where
R: Sync,
R: Sync,
impl<R> Unpin for RenderWrapper<R> where
R: Unpin,
R: Unpin,
impl<R> UnwindSafe for RenderWrapper<R> where
R: UnwindSafe,
R: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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