Function rin_scene::physics::rigidbody::geometry_shape_and_offset [−][src]
pub fn geometry_shape_and_offset<V: Vertex>(
mesh: &Mesh<V>,
shape: RigidBodyShape
) -> Option<(Shape, Offset)> where
<V as Vertex>::Position: Swizzles3<f32, Swizzle3 = Vec3>,