Struct rin_scene::physics::Offset [−][src]
pub struct Offset(pub Isometry3);
Trait Implementations
impl<'a> DebugParameter for Offset[src]
impl<'a> DebugParameter for Offset[src]fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>[src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl Copy for Offset[src]
Auto Trait Implementations
impl RefUnwindSafe for Offset
impl Send for Offset
impl Sync for Offset
impl Unpin for Offset
impl UnwindSafe for Offset
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<C> ComponentSend for C where
C: Component + Send, [src]
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component, [src]
C: Component,
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,