Function rin_scene::renderer::get_depth_clamp_shader [−][src]
pub fn get_depth_clamp_shader<'c, R: RenderSurface>(
gl: &Renderer<'c, R>
) -> &'static Program
pub fn get_depth_clamp_shader<'c, R: RenderSurface>(
gl: &Renderer<'c, R>
) -> &'static Program