Module rin_scene::renderer [−][src]
OpenGL renderer following the AZDO directives where available
Re-exports
pub use self::material::std140_data; | |
pub use self::light::ImageBasedLightBuilder; | |
pub use self::shadow::ShadowMapPool; | |
pub use self::resources::ScreenRenderBuffer; | |
pub use self::resources::ScreenRenderBufferBuilder; | |
pub use self::memory::Allocator; |
Modules
| allocator | |
| components | |
| geometry | |
| light | |
| memory | |
| resources | |
| shadow | |
| water |
Structs
Enums
| AttributeBufferIndex | |
| IndicesAllocator | |
| PostFragment | |
| PropertyChanged | |
| UBOBindingPoints |
Traits
| FullMaterial | |
| Image | |
| Material | |
| ToGlinShaderPrecision |
Functions
| default_attribute_bindings | |
| get_depth_clamp_shader | |
| get_depth_only_shader | |
| get_shadow_render_shader |
Type Definitions
| OpaqueRenderSurface | |
| OtherRenderSurface | |
| ShadowMaterialCache | |
| ShadowMaterialPool |