Module rin_scene::renderer [−][src]
OpenGL renderer following the AZDO directives where available
Re-exports
pub use self::material::std140_data; | |
pub use self::light::ImageBasedLightBuilder; | |
pub use self::shadow::ShadowMapPool; | |
pub use self::resources::ScreenRenderBuffer; | |
pub use self::resources::ScreenRenderBufferBuilder; | |
pub use self::memory::Allocator; |
Modules
allocator | |
components | |
geometry | |
light | |
memory | |
resources | |
shadow | |
water |
Structs
Enums
AttributeBufferIndex | |
IndicesAllocator | |
PostFragment | |
PropertyChanged | |
UBOBindingPoints |
Traits
FullMaterial | |
Image | |
Material | |
ToGlinShaderPrecision |
Functions
default_attribute_bindings | |
get_depth_clamp_shader | |
get_depth_only_shader | |
get_shadow_render_shader |
Type Definitions
OpaqueRenderSurface | |
OtherRenderSurface | |
ShadowMaterialCache | |
ShadowMaterialPool |