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use fbo::{Fbo, BorrowColorAttach, BorrowDepthAttach}; use ::Rect; use std::rc::Rc; pub trait OffscreenBuffer { type ColorAttach: BorrowColorAttach; type DepthAttach: BorrowDepthAttach; fn render_buffer(&self) -> &Fbo<Self::ColorAttach, Self::DepthAttach>; fn color_attachment(&self, idx: usize) -> Option<&Self::ColorAttach>; fn depth_attachment(&self) -> Option<&Self::DepthAttach>; } impl<'a, C: BorrowColorAttach, D: BorrowDepthAttach> OffscreenBuffer for Fbo<C,D>{ type ColorAttach = C; type DepthAttach = D; fn render_buffer(&self) -> &Fbo<C,D>{ self } fn color_attachment(&self, idx: usize) -> Option<&C>{ self.color(idx) } fn depth_attachment(&self) -> Option<&Self::DepthAttach>{ self.depth() } } impl<'a, C: BorrowColorAttach, D: BorrowDepthAttach> OffscreenBuffer for &'a Fbo<C,D>{ type ColorAttach = C; type DepthAttach = D; fn render_buffer(&self) -> &Fbo<C,D>{ self } fn color_attachment(&self, idx: usize) -> Option<&C>{ self.color(idx) } fn depth_attachment(&self) -> Option<&Self::DepthAttach>{ self.depth() } } impl<C: BorrowColorAttach, D: BorrowDepthAttach> OffscreenBuffer for Rc<Fbo<C,D>>{ type ColorAttach = C; type DepthAttach = D; fn render_buffer(&self) -> &Fbo<C,D>{ &self } fn color_attachment(&self, idx: usize) -> Option<&C>{ self.color(idx) } fn depth_attachment(&self) -> Option<&Self::DepthAttach>{ self.depth() } } pub unsafe trait UntypedOffscreenBuffer { fn id(&self) -> u32; fn viewport(&self) -> Rect; fn bind_attachments(&self); } unsafe impl<F: OffscreenBuffer> UntypedOffscreenBuffer for F{ fn id(&self) -> u32{ self.render_buffer().id() } fn viewport(&self) -> Rect{ self.render_buffer().viewport() } fn bind_attachments(&self) { self.render_buffer().bind_attachments() } }