Files
addr2line
adler
adler32
ahash
aho_corasick
angle
approx
backtrace
bitflags
blender
bytemuck
byteorder
case
cast_trait
cfg_if
chrono
color
color_quant
const_fn
crc32fast
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_skiplist
crossbeam_utils
darling
darling_core
darling_macro
dds
deflate
densevec
derive_builder
derive_builder_core
dot
downcast_rs
dual_quat
either
erased_serde
failure
failure_derive
fixedbitset
float_cmp
fnv
freeimage
freeimage_sys
freetype
freetype_gl_sys
freetype_sys
freetypegl
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
generational_arena
generic_array
getrandom
gif
gimli
glfw
glfw_sys
glin
glin_derive
glsl
half
harfbuzz
harfbuzz_ft_sys
harfbuzz_sys
hashbrown
human_sort
ident_case
image
indexmap
instant
itertools
itoa
jpeg_decoder
lazy_static
libc
libm
lock_api
log
lut_parser
matrixmultiply
memchr
memoffset
meshopt
miniz_oxide
monotonic_clock
mopa
mutiny_derive
na
nalgebra
base
geometry
linalg
ncollide3d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
nom
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
numext_constructor
numext_fixed_uint
numext_fixed_uint_core
numext_fixed_uint_hack
object
once_cell
parking_lot
parking_lot_core
pathfinding
pennereq
petgraph
pin_project_lite
pin_utils
png
polygon2
ppv_lite86
proc_macro2
proc_macro_crate
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
rand_distr
raw_window_handle
rawpointer
rayon
rayon_core
rect_packer
regex
regex_syntax
retain_mut
rin
rin_app
rin_blender
rin_core
rin_gl
rin_graphics
rin_gui
rin_material
rin_math
rin_postpo
rin_scene
rin_util
rin_window
rinblender
rinecs
rinecs_derive
rinecs_derive_utils
ringui_derive
rustc_demangle
rusty_pool
ryu
scopeguard
seitan
seitan_derive
semver
semver_parser
serde
serde_derive
serde_json
shaderdata_derive
simba
slab
slice_of_array
slotmap
smallvec
std140_data
streaming_iterator
strsim
syn
synstructure
thiserror
thiserror_impl
thread_local
tiff
time
toml
typenum
unchecked_unwrap
unicode_xid
vec2
vec3
weezl
x11
zlib_sys
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
#[cfg(feature = "dim3")]
use crate::pipeline::narrow_phase::TriMeshTriMeshManifoldGenerator;
use crate::pipeline::{
    BallBallManifoldGenerator, BallConvexPolyhedronManifoldGenerator,
    CapsuleCapsuleManifoldGenerator, CapsuleShapeManifoldGenerator,
    CompositeShapeCompositeShapeManifoldGenerator, CompositeShapeShapeManifoldGenerator,
    ContactAlgorithm, ContactDispatcher, ConvexPolyhedronConvexPolyhedronManifoldGenerator,
    HeightFieldShapeManifoldGenerator, PlaneBallManifoldGenerator,
    PlaneConvexPolyhedronManifoldGenerator,
};
#[cfg(feature = "dim3")]
use crate::shape::TriMesh;
use crate::shape::{Ball, Capsule, HeightField, Plane, Shape};
use na::RealField;

/// Collision dispatcher for shapes defined by `ncollide_entities`.
pub struct DefaultContactDispatcher {}

impl DefaultContactDispatcher {
    /// Creates a new basic collision dispatcher.
    pub fn new() -> DefaultContactDispatcher {
        DefaultContactDispatcher {}
    }
}

impl<N: RealField> ContactDispatcher<N> for DefaultContactDispatcher {
    fn get_contact_algorithm(
        &self,
        a: &dyn Shape<N>,
        b: &dyn Shape<N>,
    ) -> Option<ContactAlgorithm<N>> {
        let a_is_ball = a.is_shape::<Ball<N>>();
        let b_is_ball = b.is_shape::<Ball<N>>();
        let a_is_plane = a.is_shape::<Plane<N>>();
        let b_is_plane = b.is_shape::<Plane<N>>();
        let a_is_capsule = a.is_shape::<Capsule<N>>();
        let b_is_capsule = b.is_shape::<Capsule<N>>();
        let a_is_heightfield = a.is_shape::<HeightField<N>>();
        let b_is_heightfield = b.is_shape::<HeightField<N>>();

        #[cfg(feature = "dim3")]
        {
            let a_is_trimesh = a.is_shape::<TriMesh<N>>();
            let b_is_trimesh = b.is_shape::<TriMesh<N>>();

            if a_is_trimesh && b_is_trimesh {
                return Some(Box::new(TriMeshTriMeshManifoldGenerator::<N>::new()));
            }
        }

        if a_is_heightfield || b_is_heightfield {
            return Some(Box::new(HeightFieldShapeManifoldGenerator::<N>::new(
                b_is_heightfield,
            )));
        } else if a_is_capsule && b_is_capsule {
            Some(Box::new(CapsuleCapsuleManifoldGenerator::<N>::new()))
        } else if a_is_capsule || b_is_capsule {
            Some(Box::new(CapsuleShapeManifoldGenerator::<N>::new(
                b_is_capsule,
            )))
        } else if a_is_ball && b_is_ball {
            Some(Box::new(BallBallManifoldGenerator::<N>::new()))
        } else if a_is_plane && b_is_ball {
            Some(Box::new(PlaneBallManifoldGenerator::<N>::new(false)))
        } else if a_is_ball && b_is_plane {
            Some(Box::new(PlaneBallManifoldGenerator::<N>::new(true)))
        } else if a_is_plane && b.is_support_map() {
            let gen = PlaneConvexPolyhedronManifoldGenerator::<N>::new(false);
            Some(Box::new(gen))
        } else if b_is_plane && a.is_support_map() {
            let gen = PlaneConvexPolyhedronManifoldGenerator::<N>::new(true);
            Some(Box::new(gen))
        } else if a_is_ball && b.is_convex_polyhedron() {
            let gen = BallConvexPolyhedronManifoldGenerator::<N>::new(false);
            Some(Box::new(gen))
        } else if b_is_ball && a.is_convex_polyhedron() {
            let gen = BallConvexPolyhedronManifoldGenerator::<N>::new(true);
            Some(Box::new(gen))
        } else if a.is_convex_polyhedron() && b.is_convex_polyhedron() {
            let gen = ConvexPolyhedronConvexPolyhedronManifoldGenerator::new();
            Some(Box::new(gen))
        } else if a.is_composite_shape() && b.is_composite_shape() {
            Some(Box::new(
                CompositeShapeCompositeShapeManifoldGenerator::<N>::new(),
            ))
        } else if a.is_composite_shape() {
            Some(Box::new(CompositeShapeShapeManifoldGenerator::<N>::new(
                false,
            )))
        } else if b.is_composite_shape() {
            Some(Box::new(CompositeShapeShapeManifoldGenerator::<N>::new(
                true,
            )))
        } else {
            None
        }
    }
}