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use na::RealField;
use crate::interpolation::RigidMotion;
use crate::math::Isometry;
use crate::query::{self, ClosestPoints, TOI};
use crate::shape::Ball;
#[inline]
pub fn nonlinear_time_of_impact_ball_ball<N: RealField>(
motion1: &(impl RigidMotion<N> + ?Sized),
b1: &Ball<N>,
motion2: &(impl RigidMotion<N> + ?Sized),
b2: &Ball<N>,
max_toi: N,
target_distance: N,
) -> Option<TOI<N>> {
fn closest_points<N: RealField>(
m1: &Isometry<N>,
g1: &Ball<N>,
m2: &Isometry<N>,
g2: &Ball<N>,
prediction: N,
) -> ClosestPoints<N> {
query::closest_points_ball_ball(
&m1.translation.vector.into(),
g1,
&m2.translation.vector.into(),
g2,
prediction,
)
}
query::nonlinear_time_of_impact_support_map_support_map_with_closest_points_function(
motion1,
b1,
motion2,
b2,
max_toi,
target_distance,
closest_points,
)
}