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use na::RealField;
use crate::math::{Isometry, Point};
use crate::query::{self, Proximity};
use crate::shape::{Ball, Plane, Shape};
pub fn proximity<N: RealField>(
m1: &Isometry<N>,
g1: &dyn Shape<N>,
m2: &Isometry<N>,
g2: &dyn Shape<N>,
margin: N,
) -> Proximity {
if let (Some(b1), Some(b2)) = (g1.as_shape::<Ball<N>>(), g2.as_shape::<Ball<N>>()) {
let p1 = Point::from(m1.translation.vector);
let p2 = Point::from(m2.translation.vector);
query::proximity_ball_ball(&p1, b1, &p2, b2, margin)
} else if let (Some(p1), Some(s2)) = (g1.as_shape::<Plane<N>>(), g2.as_support_map()) {
query::proximity_plane_support_map(m1, p1, m2, s2, margin)
} else if let (Some(s1), Some(p2)) = (g1.as_support_map(), g2.as_shape::<Plane<N>>()) {
query::proximity_support_map_plane(m1, s1, m2, p2, margin)
} else if let (Some(s1), Some(s2)) = (g1.as_support_map(), g2.as_support_map()) {
query::proximity_support_map_support_map(m1, s1, m2, s2, margin)
} else if let Some(c1) = g1.as_composite_shape() {
query::proximity_composite_shape_shape(m1, c1, m2, g2, margin)
} else if let Some(c2) = g2.as_composite_shape() {
query::proximity_shape_composite_shape(m1, g1, m2, c2, margin)
} else {
panic!("No algorithm known to compute proximity between the given pair of shapes.")
}
}