Struct glfw::GamepadState[][src]

pub struct GamepadState { /* fields omitted */ }

State of a gamepad.

Implementations

impl GamepadState[src]

pub fn get_button_state(&self, button: GamepadButton) -> Action[src]

pub fn get_axis(&self, axis: GamepadAxis) -> f32[src]

Trait Implementations

impl From<GLFWgamepadstate> for GamepadState[src]

Auto Trait Implementations

impl RefUnwindSafe for GamepadState

impl Send for GamepadState

impl Sync for GamepadState

impl Unpin for GamepadState

impl UnwindSafe for GamepadState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.