Enum glfw::GamepadButton[][src]

#[repr(i32)]
pub enum GamepadButton {
Show variants ButtonA, ButtonB, ButtonX, ButtonY, ButtonLeftBumper, ButtonRightBumper, ButtonBack, ButtonStart, ButtonGuide, ButtonLeftThumb, ButtonRightThumb, ButtonDpadUp, ButtonDpadRight, ButtonDpadDown, ButtonDpadLeft,
}

Button identifier tokens.

Variants

ButtonA
ButtonB
ButtonX
ButtonY
ButtonLeftBumper
ButtonRightBumper
ButtonBack
ButtonStart
ButtonGuide
ButtonLeftThumb
ButtonRightThumb
ButtonDpadUp
ButtonDpadRight
ButtonDpadDown
ButtonDpadLeft

Implementations

impl GamepadButton[src]

pub fn from_i32(n: i32) -> Option<GamepadButton>[src]

Converts from i32.

Trait Implementations

impl Clone for GamepadButton[src]

impl Debug for GamepadButton[src]

impl Hash for GamepadButton[src]

impl Ord for GamepadButton[src]

impl PartialEq<GamepadButton> for GamepadButton[src]

impl PartialOrd<GamepadButton> for GamepadButton[src]

impl Copy for GamepadButton[src]

impl Eq for GamepadButton[src]

impl StructuralEq for GamepadButton[src]

impl StructuralPartialEq for GamepadButton[src]

Auto Trait Implementations

impl RefUnwindSafe for GamepadButton

impl Send for GamepadButton

impl Sync for GamepadButton

impl Unpin for GamepadButton

impl UnwindSafe for GamepadButton

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.