Enum glfw::GamepadButton [−][src]
#[repr(i32)]
pub enum GamepadButton {
Show variants
ButtonA,
ButtonB,
ButtonX,
ButtonY,
ButtonLeftBumper,
ButtonRightBumper,
ButtonBack,
ButtonStart,
ButtonGuide,
ButtonLeftThumb,
ButtonRightThumb,
ButtonDpadUp,
ButtonDpadRight,
ButtonDpadDown,
ButtonDpadLeft,
}Button identifier tokens.
Variants
Implementations
impl GamepadButton[src]
impl GamepadButton[src]pub fn from_i32(n: i32) -> Option<GamepadButton>[src]
Converts from i32.
Trait Implementations
impl Clone for GamepadButton[src]
impl Clone for GamepadButton[src]fn clone(&self) -> GamepadButton[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Hash for GamepadButton[src]
impl Hash for GamepadButton[src]impl Ord for GamepadButton[src]
impl Ord for GamepadButton[src]impl PartialEq<GamepadButton> for GamepadButton[src]
impl PartialEq<GamepadButton> for GamepadButton[src]impl PartialOrd<GamepadButton> for GamepadButton[src]
impl PartialOrd<GamepadButton> for GamepadButton[src]fn partial_cmp(&self, other: &GamepadButton) -> Option<Ordering>[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> bool