Enum glin::Property[][src]

pub enum Property {
    Blend(bool),
    ClipDistance(Vec<u32>),
    ColorLogicOp(Option<GLenum>),
    CullFace(Option<GLenum>),
    FrontFace(GLenum),
    _DebugOutput(Option<DebugAsyncFn>),
    _DebugOutputSynchronous(Option<DebugSyncFn>),
    DepthClamp(bool),
    DepthTest(bool),
    Dither(bool),
    LineSmooth(bool),
    Multisample(bool),
    PolygonOffsetFill(Option<(f32, f32)>),
    PolygonOffsetLine(Option<(f32, f32)>),
    PolygonOffsetPoint(Option<(f32, f32)>),
    PolygonSmooth(bool),
    RasterizerDiscard(bool),
    SampleAlphaToCoverage(bool),
    SampleAlphaToOne(bool),
    SampleCoverage(Option<(GLclampf, bool)>),
    StencilMask(GLuint),
    Scissor(Option<Rect>),
    StencilTest(bool),
    StencilFunc(GLenumGLintGLuint),
    StencilOp(GLenumGLenumGLenum),
    ProgramPointSize(bool),
    ClearColor([GLclampf; 4]),
    ClearDepth(GLclampf),
    ClearStencil(GLint),
    ColorMask([bool; 4]),
    TextureCubemapSeamless(bool),
    BlendEquation(GLenum),
    BlendFunc(GLenumGLenum),
    BlendColor([GLclampf; 4]),
    DepthFunc(GLenum),
    DepthMask(bool),
    DepthRange(f32f32),
    LineWidth(GLfloat),
    PointSize(GLfloat),
    PolygonMode(GLenum),
    Viewport(Rect),
    VertexArray(GLuint),
}

Variants

Methods

impl Property
[src]

Trait Implementations

impl Clone for Property
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Property
[src]

Formats the value using the given formatter. Read more

Auto Trait Implementations

impl !Send for Property

impl !Sync for Property