Struct glin::texture::CompressedDataFormat [−][src]
pub struct CompressedDataFormat { pub width: u32, pub height: u32, pub depth: u32, pub format: GLenum, pub level: u32, pub xoffset: i32, pub yoffset: i32, pub zoffset: i32, }
Used to upload compressed data to a texture
format
has to be the same as the internal_format used while allocating the texture
CompressedDataFormat
implements Default so when uploading data to a texture where the data and the
texture ahve the same size, format and type and the data is going to be uploaded to level 0
a Default
DataFormat
can be used by calling Default::default()
or CompressedDataFormat::default()
If some fields are not the same the rest can be defaulted by using ..Default::default()
as in
use glin::texture::CompressedDataFormat; texture.load_data(&data, CompressedDataFormat{ width: 20, height: 20, xoffset: 20, yoffset: 20, ..Default::default() });
Fields
width: u32
height: u32
depth: u32
format: GLenum
level: u32
xoffset: i32
yoffset: i32
zoffset: i32
Trait Implementations
impl Clone for CompressedDataFormat
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impl Clone for CompressedDataFormat
[src]fn clone(&self) -> CompressedDataFormat
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Default for CompressedDataFormat
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impl Default for CompressedDataFormat
[src]fn default() -> CompressedDataFormat
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impl From<Format> for CompressedDataFormat
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impl From<Format> for CompressedDataFormat
[src]fn from(texture_format: Format) -> CompressedDataFormat
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impl Hash for CompressedDataFormat
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impl Hash for CompressedDataFormat
[src]impl PartialEq<CompressedDataFormat> for CompressedDataFormat
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impl PartialEq<CompressedDataFormat> for CompressedDataFormat
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