Struct glin::texture::DataFormat [−][src]
pub struct DataFormat { pub width: u32, pub height: u32, pub depth: u32, pub format: GLenum, pub ty: GLenum, pub level: u32, pub xoffset: i32, pub yoffset: i32, pub zoffset: i32, }
Used to upload data to a Texture
DataFormat
implements Default so when uploading data to a texture where the data and the
texture ahve the same size, format and type and the data is going to be uploaded to level 0
a Default
DataFormat
can be used by calling Default::default()
or DataFormat::default()
If some fields are not the same the rest can be defaulted by using ..Default::default()
as in
use glin::texture::DataFormat; texture.load_data(&data, DataFormat{ width: 20, height: 20, xoffset: 20, yoffset: 20, level: 1, ..Default::default() });
Fields
width: u32
height: u32
depth: u32
format: GLenum
ty: GLenum
level: u32
xoffset: i32
yoffset: i32
zoffset: i32
Implementations
impl DataFormat
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impl DataFormat
[src]pub fn bytes(&self) -> Result<usize>
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pub fn fill_defaults_from(&mut self, tex: &Texture) -> Result<()>
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pub fn default_from(texture: &Texture) -> Result<DataFormat>
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Trait Implementations
impl Clone for DataFormat
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impl Clone for DataFormat
[src]fn clone(&self) -> DataFormat
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Default for DataFormat
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impl Default for DataFormat
[src]fn default() -> DataFormat
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impl Hash for DataFormat
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impl Hash for DataFormat
[src]impl PartialEq<DataFormat> for DataFormat
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impl PartialEq<DataFormat> for DataFormat
[src]fn eq(&self, other: &DataFormat) -> bool
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fn ne(&self, other: &DataFormat) -> bool
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impl TryFrom<Format> for DataFormat
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impl TryFrom<Format> for DataFormat
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