[−][src]Struct mutiny::physics::Collisions
Fields
world: CollisionWorld<f32, UserData>
contacts_query: GeometricQueryType<f32>
Methods
impl<Group: Into<usize> + Copy, UserData> Collisions<Group, UserData>
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impl<Group: Into<usize> + Copy, UserData> Collisions<Group, UserData>
pub fn new() -> Collisions<Group, UserData>
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pub fn new() -> Collisions<Group, UserData>
pub fn add(
&mut self,
group: Group,
whitelist: &[Group],
blacklist: &[Group],
data: UserData,
shape: ShapeHandle<f32>,
iso: Isometry3
) -> CollisionObjectHandle
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pub fn add(
&mut self,
group: Group,
whitelist: &[Group],
blacklist: &[Group],
data: UserData,
shape: ShapeHandle<f32>,
iso: Isometry3
) -> CollisionObjectHandle
pub fn remove(&mut self, handles: &[CollisionObjectHandle])
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pub fn remove(&mut self, handles: &[CollisionObjectHandle])
pub fn update(&mut self)
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pub fn update(&mut self)
pub fn contacts(&self) -> ContactPairs<f32, UserData>
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pub fn contacts(&self) -> ContactPairs<f32, UserData>
pub fn set_position(&mut self, handle: CollisionObjectHandle, iso: Isometry3)
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pub fn set_position(&mut self, handle: CollisionObjectHandle, iso: Isometry3)
pub fn objects(&self) -> CollisionObjects<f32, UserData>
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pub fn objects(&self) -> CollisionObjects<f32, UserData>
impl<Group: Into<usize> + Copy + MouseGroup, UserData> Collisions<Group, UserData>
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impl<Group: Into<usize> + Copy + MouseGroup, UserData> Collisions<Group, UserData>
pub fn mouse_select(
&self,
whitelist: &[Group],
blacklist: &[Group],
mouse: &Pnt2,
viewport: &Rect<i32>,
camera: &dyn CameraExt
) -> Option<&UserData>
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pub fn mouse_select(
&self,
whitelist: &[Group],
blacklist: &[Group],
mouse: &Pnt2,
viewport: &Rect<i32>,
camera: &dyn CameraExt
) -> Option<&UserData>
impl<Group: Into<usize> + Copy, UserData: From<Entity>> Collisions<Group, UserData>
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impl<Group: Into<usize> + Copy, UserData: From<Entity>> Collisions<Group, UserData>
pub fn add_entity<C: CreationContext>(
&mut self,
group: Group,
whitelist: &[Group],
blacklist: &[Group],
world: &mut C,
entity: Entity,
shape: ShapeHandle<f32>,
iso: Isometry3
) -> CollisionObjectHandle
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pub fn add_entity<C: CreationContext>(
&mut self,
group: Group,
whitelist: &[Group],
blacklist: &[Group],
world: &mut C,
entity: Entity,
shape: ShapeHandle<f32>,
iso: Isometry3
) -> CollisionObjectHandle
pub fn remove_entity<C: CreationContext>(
&mut self,
entity: &Entity,
entities: &mut C
)
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pub fn remove_entity<C: CreationContext>(
&mut self,
entity: &Entity,
entities: &mut C
)
pub fn update_entities(&mut self, entities: &Entities)
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pub fn update_entities(&mut self, entities: &Entities)
pub fn update_entities_thread_local(&mut self, entities: &EntitiesThreadLocal)
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pub fn update_entities_thread_local(&mut self, entities: &EntitiesThreadLocal)
Trait Implementations
impl<Group: Into<usize>> Send for Collisions<Group>
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impl<Group: Into<usize>> Send for Collisions<Group>
Auto Trait Implementations
impl<Group, UserData> Send for Collisions<Group, UserData> where
Group: Send,
UserData: Send,
impl<Group, UserData> Send for Collisions<Group, UserData> where
Group: Send,
UserData: Send,
impl<Group, UserData> Sync for Collisions<Group, UserData> where
Group: Sync,
UserData: Sync,
impl<Group, UserData> Sync for Collisions<Group, UserData> where
Group: Sync,
UserData: Sync,
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
impl<T> Any for T where
T: Any,
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impl<T> Any for T where
T: Any,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T> SetParameter for T
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
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fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
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unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
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fn from_subset(element: &SS) -> SP
impl<V> IntoVec for V
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impl<V> IntoVec for V
impl<V> IntoPnt for V
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impl<V> IntoPnt for V
impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
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impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
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fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
impl<T, U> IntoDuration for T where
U: FromDuration<T>,
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impl<T, U> IntoDuration for T where
U: FromDuration<T>,
type Error = <U as FromDuration<T>>::Error
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>
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fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>