[−][src]Struct mutiny::renderer::geometry::ShadowGeometry
Methods from Deref<Target = SubmeshBuffers>
pub fn vao_base_instance<C: CreationContext>(
&self,
gl: &C,
resources: &ResourcesThreadLocal,
model_buffer: &SharedBuffer<(Mat4, Mat4)>,
base_instance: u32
) -> Result<Range>
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pub fn vao_base_instance<C: CreationContext>(
&self,
gl: &C,
resources: &ResourcesThreadLocal,
model_buffer: &SharedBuffer<(Mat4, Mat4)>,
base_instance: u32
) -> Result<Range>
pub fn shadow_vao_base_instance<C: CreationContext>(
&self,
gl: &C,
resources: &ResourcesThreadLocal,
model_buffer: &SharedBuffer<Mat4>,
base_instance: u32
) -> Result<Range>
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pub fn shadow_vao_base_instance<C: CreationContext>(
&self,
gl: &C,
resources: &ResourcesThreadLocal,
model_buffer: &SharedBuffer<Mat4>,
base_instance: u32
) -> Result<Range>
pub fn has_indices(&self) -> bool
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pub fn has_indices(&self) -> bool
pub fn command(
&self,
resources: &ResourcesThreadLocal,
base_instance: u32,
instance_count: u32
) -> DrawElementsIndirectCommand
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pub fn command(
&self,
resources: &ResourcesThreadLocal,
base_instance: u32,
instance_count: u32
) -> DrawElementsIndirectCommand
pub fn full_vao<C: CreationContext>(
&self,
gl: &C,
resources: &ResourcesThreadLocal,
model_buffer: &SharedBuffer<(Mat4, Mat4)>
) -> Result<&mut Vao>
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pub fn full_vao<C: CreationContext>(
&self,
gl: &C,
resources: &ResourcesThreadLocal,
model_buffer: &SharedBuffer<(Mat4, Mat4)>
) -> Result<&mut Vao>
pub fn full_shadow_vao<C: CreationContext>(
&self,
gl: &C,
resources: &ResourcesThreadLocal,
model_buffer: &SharedBuffer<Mat4>
) -> Result<&mut Vao>
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pub fn full_shadow_vao<C: CreationContext>(
&self,
gl: &C,
resources: &ResourcesThreadLocal,
model_buffer: &SharedBuffer<Mat4>
) -> Result<&mut Vao>
pub fn range_vao<'v>(
&self,
resources: &ResourcesThreadLocal,
vao: &'v Vao
) -> Range<'v>
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pub fn range_vao<'v>(
&self,
resources: &ResourcesThreadLocal,
vao: &'v Vao
) -> Range<'v>
pub fn vao_range(&self) -> &VaoRange
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pub fn vao_range(&self) -> &VaoRange
pub fn primitive_type(&self) -> GLenum
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pub fn primitive_type(&self) -> GLenum
pub fn has_changed(&self) -> bool
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pub fn has_changed(&self) -> bool
pub fn reset_has_changed(&mut self)
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pub fn reset_has_changed(&mut self)
Trait Implementations
impl Debug for ShadowGeometry
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impl Debug for ShadowGeometry
impl Deref for ShadowGeometry
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impl Deref for ShadowGeometry
type Target = SubmeshBuffers
The resulting type after dereferencing.
fn deref(&self) -> &SubmeshBuffers
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fn deref(&self) -> &SubmeshBuffers
impl DerefMut for ShadowGeometry
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impl DerefMut for ShadowGeometry
fn deref_mut(&mut self) -> &mut SubmeshBuffers
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fn deref_mut(&mut self) -> &mut SubmeshBuffers
impl Component for ShadowGeometry
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impl Component for ShadowGeometry
impl<'a> DebugParameter for ShadowGeometry
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impl<'a> DebugParameter for ShadowGeometry
fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
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fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
Auto Trait Implementations
impl Send for ShadowGeometry
impl Send for ShadowGeometry
impl !Sync for ShadowGeometry
impl !Sync for ShadowGeometry
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
impl<C> ComponentSend for C where
C: Component + Send,
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impl<C> ComponentSend for C where
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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impl<C> ComponentThreadLocal for C where
C: Component,
impl<T> Any for T where
T: Any,
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impl<T> Any for T where
T: Any,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T> SetParameter for T
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
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fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
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unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
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fn from_subset(element: &SS) -> SP
impl<V> IntoVec for V
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impl<V> IntoVec for V
impl<V> IntoPnt for V
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impl<V> IntoPnt for V
impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
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impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
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fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
impl<T, U> IntoDuration for T where
U: FromDuration<T>,
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impl<T, U> IntoDuration for T where
U: FromDuration<T>,
type Error = <U as FromDuration<T>>::Error
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>
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fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>