[−][src]Struct mutiny::Camera
Methods
impl Camera[src]
impl Camerapub fn new<C: CameraExt + Send + 'static>(camera: C) -> Camera[src]
pub fn new<C: CameraExt + Send + 'static>(camera: C) -> Camerapub fn update(&mut self) -> bool[src]
pub fn update(&mut self) -> boolpub fn has_changed(&self) -> bool[src]
pub fn has_changed(&self) -> boolTrait Implementations
impl Deref for Camera[src]
impl Deref for Cameratype Target = dyn CameraExt
The resulting type after dereferencing.
fn deref(&self) -> &(dyn CameraExt + 'static)[src]
fn deref(&self) -> &(dyn CameraExt + 'static)impl DerefMut for Camera[src]
impl DerefMut for Cameraimpl NodeRef for Camera[src]
impl NodeRef for Camerafn node(&self) -> &Node[src]
fn node(&self) -> &Nodefn position(&self) -> Point<f32, U3>[src]
fn position(&self) -> Point<f32, U3>Returns the local position of this node
fn orientation(&self) -> Unit<Quaternion<f32>>[src]
fn orientation(&self) -> Unit<Quaternion<f32>>Returns the orientation of this node as a quaternion which is how it's stored internally Read more
fn rotation(&self) -> Rotation<f32, U3>[src]
fn rotation(&self) -> Rotation<f32, U3>Returns the orientation of this node as a Rotation3. Read more
fn scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>[src]
fn scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>Returns the current local scale
fn x_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>[src]
fn x_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>The node orientation x axis
fn y_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>[src]
fn y_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>The node orientation y axis
fn z_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>[src]
fn z_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>The node orientation z axis
fn local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>[src]
fn local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>Local transformation matrix
fn global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>[src]
fn global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>Global transformation matrix
fn global_position(&self) -> Point<f32, U3>[src]
fn global_position(&self) -> Point<f32, U3>Global position of this node
fn global_orientation(&self) -> Unit<Quaternion<f32>>[src]
fn global_orientation(&self) -> Unit<Quaternion<f32>>Global orientation of this node
fn global_scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>[src]
fn global_scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>Global scale of this node
fn inv_local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>[src]
fn inv_local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>Inverse local transformation of this node Read more
fn inv_global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>[src]
fn inv_global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>Inverse global transformation of this node Read more
impl NodeMut for Camera[src]
impl NodeMut for Camerafn node_mut(&mut self) -> &mut Node[src]
fn node_mut(&mut self) -> &mut Nodefn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool[src]
fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> boolfn update_with_parent(&mut self, parent: Option<&Node>) -> bool[src]
fn update_with_parent(&mut self, parent: Option<&Node>) -> boolfn look_at(&mut self, at: &Pnt3, up: &Vec3)[src]
fn look_at(&mut self, at: &Pnt3, up: &Vec3)fn rotate(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)[src]
fn rotate(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)fn append_orientation(&mut self, orientation: &UnitQuat)[src]
fn append_orientation(&mut self, orientation: &UnitQuat)fn tilt(&mut self, angle: Rad<f32>)[src]
fn tilt(&mut self, angle: Rad<f32>)fn pan(&mut self, angle: Rad<f32>)[src]
fn pan(&mut self, angle: Rad<f32>)fn roll(&mut self, angle: Rad<f32>)[src]
fn roll(&mut self, angle: Rad<f32>)fn set_scale(&mut self, _: Vec3)[src]
fn set_scale(&mut self, _: Vec3)fn translate(&mut self, t: &Vec3)[src]
fn translate(&mut self, t: &Vec3)fn set_position(&mut self, pos: Pnt3)[src]
fn set_position(&mut self, pos: Pnt3)fn set_angle_axis(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)[src]
fn set_angle_axis(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)fn set_orientation(&mut self, orientation: UnitQuat)[src]
fn set_orientation(&mut self, orientation: UnitQuat)impl CameraExt for Camera[src]
impl CameraExt for Camerafn projection(&self) -> Mat4[src]
fn projection(&self) -> Mat4fn view(&self) -> Mat4[src]
fn view(&self) -> Mat4fn projection_view(&self) -> Mat4[src]
fn projection_view(&self) -> Mat4fn fov(&self) -> Option<Deg<f32>>[src]
fn fov(&self) -> Option<Deg<f32>>fn width(&self) -> Option<f32>[src]
fn width(&self) -> Option<f32>fn near_far_clip(&self) -> (f32, f32)[src]
fn near_far_clip(&self) -> (f32, f32)fn near_clip(&self) -> f32[src]
fn near_clip(&self) -> f32fn far_clip(&self) -> f32[src]
fn far_clip(&self) -> f32fn set_near(&mut self, near: f32)[src]
fn set_near(&mut self, near: f32)fn set_far(&mut self, far: f32)[src]
fn set_far(&mut self, far: f32)fn set_near_far(&mut self, near: f32, far: f32)[src]
fn set_near_far(&mut self, near: f32, far: f32)fn set_aspect_ratio(&mut self, aspect: f32)[src]
fn set_aspect_ratio(&mut self, aspect: f32)fn aspect_ratio(&self) -> f32[src]
fn aspect_ratio(&self) -> f32fn target(&self) -> &Pnt3[src]
fn target(&self) -> &Pnt3fn set_target(&mut self, target: Pnt3)[src]
fn set_target(&mut self, target: Pnt3)fn up(&self) -> &Unit<Vec3>[src]
fn up(&self) -> &Unit<Vec3>fn update(&mut self) -> bool[src]
fn update(&mut self) -> boolAuto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>, [src]
impl<T, U> Into for T where
U: From<T>, impl<T> From for T[src]
impl<T> From for Timpl<T, U> TryFrom for T where
T: From<U>, [src]
impl<T, U> TryFrom for T where
T: From<U>, type Error = !
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>impl<T> Borrow for T where
T: ?Sized, [src]
impl<T> Borrow for T where
T: ?Sized, impl<T> Any for T where
T: 'static + ?Sized, [src]
impl<T> Any for T where
T: 'static + ?Sized, fn get_type_id(&self) -> TypeId[src]
fn get_type_id(&self) -> TypeIdimpl<T, U> TryInto for T where
U: TryFrom<T>, [src]
impl<T, U> TryInto for T where
U: TryFrom<T>, type Error = <U as TryFrom<T>>::Error
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>impl<T> BorrowMut for T where
T: ?Sized, [src]
impl<T> BorrowMut for T where
T: ?Sized, fn borrow_mut(&mut self) -> &mut T[src]
fn borrow_mut(&mut self) -> &mut Timpl<T> Any for T where
T: Any, [src]
impl<T> Any for T where
T: Any, fn get_type_id(&self) -> TypeId[src]
fn get_type_id(&self) -> TypeIdimpl<T> SetParameter for T[src]
impl<T> SetParameter for Tfn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>, [src]
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>, Sets value as a parameter of self.
impl<T> Same for T[src]
impl<T> Same for Ttype Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>, fn to_subset(&self) -> Option<SS>[src]
fn to_subset(&self) -> Option<SS>fn is_in_subset(&self) -> bool[src]
fn is_in_subset(&self) -> boolunsafe fn to_subset_unchecked(&self) -> SS[src]
unsafe fn to_subset_unchecked(&self) -> SSfn from_subset(element: &SS) -> SP[src]
fn from_subset(element: &SS) -> SPimpl<V> IntoVec for V[src]
impl<V> IntoVec for Vimpl<V> IntoPnt for V[src]
impl<V> IntoPnt for Vimpl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>, [src]
impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>, fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>, [src]
fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>, impl<T, U> IntoDuration for T where
U: FromDuration<T>, [src]
impl<T, U> IntoDuration for T where
U: FromDuration<T>, type Error = <U as FromDuration<T>>::Error
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>[src]
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>