[][src]Struct mutiny::transformation::Camera

pub struct Camera { /* fields omitted */ }

Methods

impl Camera
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Trait Implementations

impl Deref for Camera
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The resulting type after dereferencing.

impl DerefMut for Camera
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impl NodeRef for Camera
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Returns the local position of this node

Returns the orientation of this node as a quaternion which is how it's stored internally Read more

Returns the orientation of this node as a Rotation3. Read more

Returns the current local scale

The node orientation x axis

The node orientation y axis

The node orientation z axis

Local transformation matrix

Global transformation matrix

Global position of this node

Global orientation of this node

Global scale of this node

Inverse local transformation of this node Read more

Inverse global transformation of this node Read more

impl NodeMut for Camera
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impl CameraExt for Camera
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Auto Trait Implementations

impl Send for Camera

impl !Sync for Camera

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> SetParameter for T
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Sets value as a parameter of self.

impl<T> Same for T
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Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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impl<V> IntoVec for V
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impl<V> IntoPnt for V
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impl<B, P> IntoControlBuilder for P where
    B: BuilderFromProperty<P>, 
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impl<T, U> IntoDuration for T where
    U: FromDuration<T>, 
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