[−][src]Struct mutiny::transformation::Camera
Methods
impl Camera
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impl Camera
pub fn new<C: CameraExt + Send + 'static>(camera: C) -> Camera
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pub fn new<C: CameraExt + Send + 'static>(camera: C) -> Camera
pub fn update(&mut self) -> bool
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pub fn update(&mut self) -> bool
pub fn has_changed(&self) -> bool
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pub fn has_changed(&self) -> bool
Trait Implementations
impl Deref for Camera
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impl Deref for Camera
type Target = dyn CameraExt
The resulting type after dereferencing.
fn deref(&self) -> &(dyn CameraExt + 'static)
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fn deref(&self) -> &(dyn CameraExt + 'static)
impl DerefMut for Camera
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impl DerefMut for Camera
impl NodeRef for Camera
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impl NodeRef for Camera
fn node(&self) -> &Node
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fn node(&self) -> &Node
fn position(&self) -> Point<f32, U3>
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fn position(&self) -> Point<f32, U3>
Returns the local position of this node
fn orientation(&self) -> Unit<Quaternion<f32>>
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fn orientation(&self) -> Unit<Quaternion<f32>>
Returns the orientation of this node as a quaternion which is how it's stored internally Read more
fn rotation(&self) -> Rotation<f32, U3>
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fn rotation(&self) -> Rotation<f32, U3>
Returns the orientation of this node as a Rotation3. Read more
fn scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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fn scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
Returns the current local scale
fn x_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
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fn x_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
The node orientation x axis
fn y_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
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fn y_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
The node orientation y axis
fn z_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
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fn z_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
The node orientation z axis
fn local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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fn local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
Local transformation matrix
fn global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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fn global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
Global transformation matrix
fn global_position(&self) -> Point<f32, U3>
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fn global_position(&self) -> Point<f32, U3>
Global position of this node
fn global_orientation(&self) -> Unit<Quaternion<f32>>
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fn global_orientation(&self) -> Unit<Quaternion<f32>>
Global orientation of this node
fn global_scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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fn global_scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
Global scale of this node
fn inv_local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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fn inv_local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
Inverse local transformation of this node Read more
fn inv_global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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fn inv_global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
Inverse global transformation of this node Read more
impl NodeMut for Camera
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impl NodeMut for Camera
fn node_mut(&mut self) -> &mut Node
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fn node_mut(&mut self) -> &mut Node
fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool
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fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool
fn update_with_parent(&mut self, parent: Option<&Node>) -> bool
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fn update_with_parent(&mut self, parent: Option<&Node>) -> bool
fn look_at(&mut self, at: &Pnt3, up: &Vec3)
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fn look_at(&mut self, at: &Pnt3, up: &Vec3)
fn rotate(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
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fn rotate(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
fn append_orientation(&mut self, orientation: &UnitQuat)
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fn append_orientation(&mut self, orientation: &UnitQuat)
fn tilt(&mut self, angle: Rad<f32>)
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fn tilt(&mut self, angle: Rad<f32>)
fn pan(&mut self, angle: Rad<f32>)
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fn pan(&mut self, angle: Rad<f32>)
fn roll(&mut self, angle: Rad<f32>)
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fn roll(&mut self, angle: Rad<f32>)
fn set_scale(&mut self, _: Vec3)
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fn set_scale(&mut self, _: Vec3)
fn translate(&mut self, t: &Vec3)
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fn translate(&mut self, t: &Vec3)
fn set_position(&mut self, pos: Pnt3)
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fn set_position(&mut self, pos: Pnt3)
fn set_angle_axis(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
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fn set_angle_axis(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
fn set_orientation(&mut self, orientation: UnitQuat)
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fn set_orientation(&mut self, orientation: UnitQuat)
impl CameraExt for Camera
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impl CameraExt for Camera
fn projection(&self) -> Mat4
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fn projection(&self) -> Mat4
fn view(&self) -> Mat4
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fn view(&self) -> Mat4
fn projection_view(&self) -> Mat4
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fn projection_view(&self) -> Mat4
fn fov(&self) -> Option<Deg<f32>>
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fn fov(&self) -> Option<Deg<f32>>
fn width(&self) -> Option<f32>
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fn width(&self) -> Option<f32>
fn near_far_clip(&self) -> (f32, f32)
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fn near_far_clip(&self) -> (f32, f32)
fn near_clip(&self) -> f32
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fn near_clip(&self) -> f32
fn far_clip(&self) -> f32
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fn far_clip(&self) -> f32
fn set_near(&mut self, near: f32)
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fn set_near(&mut self, near: f32)
fn set_far(&mut self, far: f32)
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fn set_far(&mut self, far: f32)
fn set_near_far(&mut self, near: f32, far: f32)
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fn set_near_far(&mut self, near: f32, far: f32)
fn set_aspect_ratio(&mut self, aspect: f32)
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fn set_aspect_ratio(&mut self, aspect: f32)
fn aspect_ratio(&self) -> f32
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fn aspect_ratio(&self) -> f32
fn target(&self) -> &Pnt3
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fn target(&self) -> &Pnt3
fn set_target(&mut self, target: Pnt3)
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fn set_target(&mut self, target: Pnt3)
fn up(&self) -> &Unit<Vec3>
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fn up(&self) -> &Unit<Vec3>
fn update(&mut self) -> bool
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fn update(&mut self) -> bool
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
impl<T> Any for T where
T: Any,
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impl<T> Any for T where
T: Any,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T> SetParameter for T
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
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fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
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unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
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fn from_subset(element: &SS) -> SP
impl<V> IntoVec for V
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impl<V> IntoVec for V
impl<V> IntoPnt for V
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impl<V> IntoPnt for V
impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
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impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
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fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
impl<T, U> IntoDuration for T where
U: FromDuration<T>,
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impl<T, U> IntoDuration for T where
U: FromDuration<T>,
type Error = <U as FromDuration<T>>::Error
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>
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fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>