Struct na::Perspective3 [−][src]
pub struct Perspective3<N> where
N: Scalar, { /* fields omitted */ }
A 3D perspective projection stored as a homogeneous 4x4 matrix.
Implementations
impl<N> Perspective3<N> where
N: RealField,
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impl<N> Perspective3<N> where
N: RealField,
[src]pub fn new(aspect: N, fovy: N, znear: N, zfar: N) -> Perspective3<N>
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Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.
pub fn from_matrix_unchecked(
matrix: Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
) -> Perspective3<N>
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matrix: Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
) -> Perspective3<N>
Wraps the given matrix to interpret it as a 3D perspective matrix.
It is not checked whether or not the given matrix actually represents a perspective projection.
pub fn inverse(
&self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
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&self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
Retrieves the inverse of the underlying homogeneous matrix.
pub fn to_homogeneous(
&self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
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&self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
Computes the corresponding homogeneous matrix.
pub fn as_matrix(
&self
) -> &Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
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&self
) -> &Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
A reference to the underlying homogeneous transformation matrix.
pub fn as_projective(&self) -> &Transform<N, U3, TProjective>
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A reference to this transformation seen as a Projective3
.
pub fn to_projective(&self) -> Transform<N, U3, TProjective>
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This transformation seen as a Projective3
.
pub fn into_inner(
self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
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self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
Retrieves the underlying homogeneous matrix.
pub fn unwrap(
self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
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self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
use .into_inner()
instead
Retrieves the underlying homogeneous matrix. Deprecated: Use Perspective3::into_inner instead.
pub fn aspect(&self) -> N
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Gets the width / height
aspect ratio of the view frustum.
pub fn fovy(&self) -> N
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Gets the y field of view of the view frustum.
pub fn znear(&self) -> N
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Gets the near plane offset of the view frustum.
pub fn zfar(&self) -> N
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Gets the far plane offset of the view frustum.
pub fn project_point(&self, p: &Point<N, U3>) -> Point<N, U3>
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Projects a point. Faster than matrix multiplication.
pub fn unproject_point(&self, p: &Point<N, U3>) -> Point<N, U3>
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Un-projects a point. Faster than multiplication by the matrix inverse.
pub fn project_vector<SB>(
&self,
p: &Matrix<N, U3, U1, SB>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
SB: Storage<N, U3, U1>,
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&self,
p: &Matrix<N, U3, U1, SB>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
SB: Storage<N, U3, U1>,
Projects a vector. Faster than matrix multiplication.
pub fn set_aspect(&mut self, aspect: N)
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Updates this perspective matrix with a new width / height
aspect ratio of the view
frustum.
pub fn set_fovy(&mut self, fovy: N)
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Updates this perspective with a new y field of view of the view frustum.
pub fn set_znear(&mut self, znear: N)
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Updates this perspective matrix with a new near plane offset of the view frustum.
pub fn set_zfar(&mut self, zfar: N)
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Updates this perspective matrix with a new far plane offset of the view frustum.
pub fn set_znear_and_zfar(&mut self, znear: N, zfar: N)
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Updates this perspective matrix with new near and far plane offsets of the view frustum.
Trait Implementations
impl<N> Clone for Perspective3<N> where
N: RealField,
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impl<N> Clone for Perspective3<N> where
N: RealField,
[src]pub fn clone(&self) -> Perspective3<N>
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pub fn clone_from(&mut self, source: &Self)
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impl<N> Debug for Perspective3<N> where
N: RealField,
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impl<N> Debug for Perspective3<N> where
N: RealField,
[src]impl<'a, N> Deserialize<'a> for Perspective3<N> where
N: RealField + Deserialize<'a>,
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impl<'a, N> Deserialize<'a> for Perspective3<N> where
N: RealField + Deserialize<'a>,
[src]pub fn deserialize<Des>(
deserializer: Des
) -> Result<Perspective3<N>, <Des as Deserializer<'a>>::Error> where
Des: Deserializer<'a>,
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deserializer: Des
) -> Result<Perspective3<N>, <Des as Deserializer<'a>>::Error> where
Des: Deserializer<'a>,
impl<N> From<Perspective3<N>> for Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
N: RealField,
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impl<N> From<Perspective3<N>> for Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
N: RealField,
[src]impl<N> PartialEq<Perspective3<N>> for Perspective3<N> where
N: RealField,
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impl<N> PartialEq<Perspective3<N>> for Perspective3<N> where
N: RealField,
[src]impl<N> Serialize for Perspective3<N> where
N: RealField + Serialize,
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impl<N> Serialize for Perspective3<N> where
N: RealField + Serialize,
[src]pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl<N> Copy for Perspective3<N> where
N: RealField,
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N: RealField,
Auto Trait Implementations
impl<N> RefUnwindSafe for Perspective3<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for Perspective3<N> where
N: Send,
N: Send,
impl<N> Sync for Perspective3<N> where
N: Sync,
N: Sync,
impl<N> Unpin for Perspective3<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for Perspective3<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,