Struct ncollide3d::interpolation::ConstantVelocityRigidMotion [−][src]
pub struct ConstantVelocityRigidMotion<N: RealField> { pub t0: N, pub start: Isometry<N>, pub local_center: Point<N>, pub linvel: Vector<N>, pub angvel: Vector<N>, }
A linear motion from a starting isometry traveling at constant translational velocity.
Fields
t0: N
The time at which this parametrization begins. Can be negative.
start: Isometry<N>
The starting isometry at t = self.t0
.
local_center: Point<N>
The local-space point at which the rotational part of this motion is applied.
linvel: Vector<N>
The translational velocity of this motion.
angvel: Vector<N>
The angular velocity of this motion.
Implementations
impl<N: RealField> ConstantVelocityRigidMotion<N>
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impl<N: RealField> ConstantVelocityRigidMotion<N>
[src]Trait Implementations
impl<N: Debug + RealField> Debug for ConstantVelocityRigidMotion<N>
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impl<N: Debug + RealField> Debug for ConstantVelocityRigidMotion<N>
[src]impl<N: RealField> RigidMotion<N> for ConstantVelocityRigidMotion<N>
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impl<N: RealField> RigidMotion<N> for ConstantVelocityRigidMotion<N>
[src]fn position_at_time(&self, t: N) -> Isometry<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for ConstantVelocityRigidMotion<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for ConstantVelocityRigidMotion<N>
impl<N> Sync for ConstantVelocityRigidMotion<N>
impl<N> Unpin for ConstantVelocityRigidMotion<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for ConstantVelocityRigidMotion<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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