Struct ncollide3d::interpolation::InterpolatedRigidMotion [−][src]
Interpolation between two isometries using LERP for the translation part and SLERP for the rotation.
Fields
start: Isometry<N>
The transformation at t = 0.0
.
end: Isometry<N>
The transformation at t = 1.0
.
Implementations
impl<N: RealField> InterpolatedRigidMotion<N>
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impl<N: RealField> InterpolatedRigidMotion<N>
[src]Trait Implementations
impl<N: RealField> RigidMotion<N> for InterpolatedRigidMotion<N>
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impl<N: RealField> RigidMotion<N> for InterpolatedRigidMotion<N>
[src]fn position_at_time(&self, t: N) -> Isometry<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for InterpolatedRigidMotion<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for InterpolatedRigidMotion<N>
impl<N> Sync for InterpolatedRigidMotion<N>
impl<N> Unpin for InterpolatedRigidMotion<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for InterpolatedRigidMotion<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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