Function ncollide3d::query::time_of_impact_composite_shape_shape [−][src]
pub fn time_of_impact_composite_shape_shape<N, G1: ?Sized>(
dispatcher: &dyn TOIDispatcher<N>,
m1: &Isometry<N>,
vel1: &Vector<N>,
g1: &G1,
m2: &Isometry<N>,
vel2: &Vector<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N
) -> Option<TOI<N>> where
N: RealField,
G1: CompositeShape<N>,
Time Of Impact of a composite shape with any other shape, under translational movement.