Function ncollide3d::query::time_of_impact_shape_composite_shape[][src]

pub fn time_of_impact_shape_composite_shape<N, G2: ?Sized>(
    dispatcher: &dyn TOIDispatcher<N>,
    m1: &Isometry<N>,
    vel1: &Vector<N>,
    g1: &dyn Shape<N>,
    m2: &Isometry<N>,
    vel2: &Vector<N>,
    g2: &G2,
    max_toi: N,
    target_distance: N
) -> Option<TOI<N>> where
    N: RealField,
    G2: CompositeShape<N>, 

Time Of Impact of any shape with a composite shape, under translational movement.