Function ncollide3d::query::time_of_impact_shape_composite_shape [−][src]
pub fn time_of_impact_shape_composite_shape<N, G2: ?Sized>(
dispatcher: &dyn TOIDispatcher<N>,
m1: &Isometry<N>,
vel1: &Vector<N>,
g1: &dyn Shape<N>,
m2: &Isometry<N>,
vel2: &Vector<N>,
g2: &G2,
max_toi: N,
target_distance: N
) -> Option<TOI<N>> where
N: RealField,
G2: CompositeShape<N>,
Time Of Impact of any shape with a composite shape, under translational movement.