[−][src]Function ncollide3d::query::ray_internal::implicit_toi_and_normal_with_ray
pub fn implicit_toi_and_normal_with_ray<N, G: ?Sized>(
m: &Isometry<N>,
shape: &G,
simplex: &mut VoronoiSimplex<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>> where
N: Real,
G: SupportMap<N>,
Cast a ray on a shape using the GJK algorithm.