[−][src]Module ncollide3d::query::ray_internal
Ray-casting related definitions and implementations.
Structs
Ray | A Ray. |
RayInterferencesCollector | Bounding Volume Tree visitor collecting interferences with a given ray. |
RayIntersection | Structure containing the result of a successful ray cast. |
RayIntersectionCostFn | A search thet selects the objects that has the smallest time of impact with a given ray. |
Traits
RayCast | Traits of objects which can be transformed and tested for intersection with a ray. |
Functions
ball_toi_with_ray | Computes the time of impact of a ray on a ball. |
implicit_toi_and_normal_with_ray | Cast a ray on a shape using the GJK algorithm. |
plane_toi_with_line | Computes the toi of an unbounded line with a plane described by its center and normal. |
plane_toi_with_ray | Computes the toi of a ray with a plane described by its center and normal. |
triangle_ray_intersection | Computes the intersection between a triangle and a ray. |