[−][src]Function ncollide3d::query::ray_internal::triangle_ray_intersection
pub fn triangle_ray_intersection<N: Real>(
a: &Point<N>,
b: &Point<N>,
c: &Point<N>,
ray: &Ray<N>
) -> Option<(RayIntersection<N>, Vector3<N>)>
Computes the intersection between a triangle and a ray.
If an intersection is found, the time of impact, the normal and the barycentric coordinates of the intersection point are returned.