Struct ncollide3d::query::DefaultTOIDispatcher [−][src]
pub struct DefaultTOIDispatcher;
A dispatcher that exposes built-in queries
Trait Implementations
impl Clone for DefaultTOIDispatcher
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impl Clone for DefaultTOIDispatcher
[src]fn clone(&self) -> DefaultTOIDispatcher
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<N: RealField> TOIDispatcher<N> for DefaultTOIDispatcher
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impl<N: RealField> TOIDispatcher<N> for DefaultTOIDispatcher
[src]fn nonlinear_time_of_impact(
&self,
root_dispatcher: &dyn TOIDispatcher<N>,
motion1: &dyn RigidMotion<N>,
g1: &dyn Shape<N>,
motion2: &dyn RigidMotion<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N
) -> Result<Option<TOI<N>>, Unsupported>
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&self,
root_dispatcher: &dyn TOIDispatcher<N>,
motion1: &dyn RigidMotion<N>,
g1: &dyn Shape<N>,
motion2: &dyn RigidMotion<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N
) -> Result<Option<TOI<N>>, Unsupported>
fn time_of_impact(
&self,
root_dispatcher: &dyn TOIDispatcher<N>,
m1: &Isometry<N>,
vel1: &Vector<N>,
g1: &dyn Shape<N>,
m2: &Isometry<N>,
vel2: &Vector<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N
) -> Result<Option<TOI<N>>, Unsupported>
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&self,
root_dispatcher: &dyn TOIDispatcher<N>,
m1: &Isometry<N>,
vel1: &Vector<N>,
g1: &dyn Shape<N>,
m2: &Isometry<N>,
vel2: &Vector<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N
) -> Result<Option<TOI<N>>, Unsupported>
fn chain<U: TOIDispatcher<N>>(self, other: U) -> Chain<Self, U> where
Self: Sized,
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Self: Sized,
Auto Trait Implementations
impl RefUnwindSafe for DefaultTOIDispatcher
impl Send for DefaultTOIDispatcher
impl Sync for DefaultTOIDispatcher
impl Unpin for DefaultTOIDispatcher
impl UnwindSafe for DefaultTOIDispatcher
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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