Struct rand_distr::UnitBall[][src]

pub struct UnitBall;

Samples uniformly from the unit ball (surface and interior) in three dimensions.

Implemented via rejection sampling.

Example

use rand_distr::{UnitBall, Distribution};

let v: [f64; 3] = UnitBall.sample(&mut rand::thread_rng());
println!("{:?} is from the unit ball.", v)

Trait Implementations

impl Clone for UnitBall[src]

impl Debug for UnitBall[src]

impl<F: Float + SampleUniform> Distribution<[F; 3]> for UnitBall[src]

impl Copy for UnitBall[src]

Auto Trait Implementations

impl RefUnwindSafe for UnitBall

impl Send for UnitBall

impl Sync for UnitBall

impl Unpin for UnitBall

impl UnwindSafe for UnitBall

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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