Enum rin::blender::scene_data::ObjectType [−][src]
#[repr(u16)]
pub enum ObjectType {
Empty,
Mesh,
Curve,
Surf,
Font,
MBall,
Lamp,
Camera,
Wave,
Lattice,
Armature,
}Variants
Trait Implementations
impl Clone for ObjectType[src]
impl Clone for ObjectType[src]pub fn clone(&self) -> ObjectType[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl PartialEq<ObjectType> for ObjectType[src]
impl PartialEq<ObjectType> for ObjectType[src]impl Copy for ObjectType[src]
impl Eq for ObjectType[src]
impl StructuralEq for ObjectType[src]
impl StructuralPartialEq for ObjectType[src]
Auto Trait Implementations
impl RefUnwindSafe for ObjectType
impl Send for ObjectType
impl Sync for ObjectType
impl Unpin for ObjectType
impl UnwindSafe for ObjectType
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]pub fn equivalent(&self, key: &K) -> bool[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,